
#include "stdafx.h"
#include "canvas_2d.h"




Canvas_2D::Canvas_2D()
{

}

bool Canvas_2D::Init( void * pData )
{
	return true;
}

void Canvas_2D::Clean()
{

}

void Canvas_2D::Render( RenderPacket const & rPacket )
{
	// Clear the Screen.
	rPacket.GetClearCol();


}
